As a student team we were asked by an unnamed studio to build and pitch them a VR Party game. Our core idea was that of an asymmetrical experience with one player strapped to the VR headset and the others playing along with their phones. In the end we gave them ~30 pages of solid market research and a playable prototype for the game. They liked it the best from all the suggested ideas in the class, but sadly passed on it.

It's not ok for me to publish the research document or prototype here, but they are available on request.


  • Joachim Gerlings
  • Zoe van Dijke
  • Nuriya Bouwman
  • Mick Teunissen
  • Jasper Oprel