About

As a student team we were asked by an unnamed studio to build and pitch them a VR Party game. Our core idea was that of an asymmetrical experience with one player strapped to the VR headset and the others playing along with their phones. In the end we gave them ~30 pages of solid market research and a playable prototype for the game. It was received very well and put forward as the best concept/prototype put forward during the class, but later on sadly passed on developing it further. They liked it the best from all the suggested ideas in the class, but sadly passed on it.

Prototype and research documentation are available if you shoot me an email. At the request of the unnamed studio the prototype and research documentation aren't published anywhere online.